header.vs (370B)
1 #ifdef GL_ES 2 precision highp float; 3 #endif 4 5 /* Outputs to the fragment shader */ 6 varying vec4 frag_color; 7 varying vec2 tex_coord0; 8 9 /* vertex attributes */ 10 attribute vec2 vPosition; 11 attribute vec2 vTexCoords0; 12 13 /* uniform variables */ 14 uniform mat4 modelview_mat; 15 uniform mat4 projection_mat; 16 uniform vec4 color; 17 uniform float opacity;